﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

using AALib.Input;
using AALib.Sprite;
using AALib.Entity;
using AALib.Collision;

namespace WeatherGame
{
    class EntityManager : Entity
    {
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void  Draw(GameTime gameTime)
        {
 	         base.Draw(gameTime);
        }
        
    }
}
